How to create custom sounds using audio editor


How to create custom sounds using audio editor

Unique samples with audio editor

Have you ever thought that a picture or an *.exe file may have a sound information of themselves? Yes, while opening a random file with audio editor anything can be a sound. The following article explains how is it possible to get sound out of a picture or whatever file you have on your hard disk.

How to open a file?

The first thing you have to do is just to open the file. You need to change file type to All files in order to open a random file in audio editor. Some audio editors may not open non-audio files that easily. In that case you need to import the file or import raw data. If all set you can open whatever file on your hard disk and bring it to a form of sound. After you have selected the file you have to choose the way you would like to interpret the file. You can choose options between sample rate, channels, and resolution etc. The next thing is that you may have to select how the data is formatted.

File opened, what next?

Okay, lets get hands dirty now! But before - never overwrite the file you opened or imported because it will destroy the original file. That said, lets move on. Most cases all you get from non-audio file is just a buzz but there are exceptions. So, listen to the file and pick out some really extraordinary bits or the most interesting parts of the sound. You can save them as a separate samples or you can edit those further. There is more than one way to move on.

Lets move on

Simply cut or copy the section you liked and save it to a new file and call it whatever you like. I prefer to use some naming system from the beginning and call files in a certain way. For example imported_click_c1.wav. Now you can use your very own samples anywhere you like. Use it in a sampler or inside other applications that is capable of importing audio files.

The second option is to cut and create waveform out from the selected area. In order to get a perfectly cut waveform you have to zoom in a lot. Zoom in until you can see where the shape of the wave begins and ends. How to recognize a single wave? Well, simply start to zoom in and by the time you see multiple similar waves moving up and down you know it. One single wave out of many is enough to save it as waveform. The easiest way to make it a waveform is by copying the part between two points where the value of db is 0. By doing so you get a full waveform starting and beginning with db value 0. Waveform can be used in two ways: first option is to use it with oscillator (import waveform) and the second is to multipy that same waveform by itself. Multipy it a lot, until you get a sound long enough to use it with sampler as non-waveform but as a sample file.

Now we are done

So, here it is. From now on you can move along by yourself. But still there is some good advise to give you. You don’t have to end up with plain sounds after you have saved your samples. It would be a great idea to open the samples and add a bit flange, chorus, equalizer or whatever effect you would like to add to your samples. The result, when using sampler afterwards, is awesome.

Last update: 2017-04-25 (Y,M,D)

Read similar posts

2017-03-06 How to create custom video transitions using Blender 3D
2017-03-06 How to create custom sounds using audio editor